Thursday, 27 July 2017

Tips From A Top 10 FPL Manager

Jatin Arutla sensationally finished within the top 10 of the world last season out of four million FPL managers (0.00025%!). He also finished top of the FPL Hints League. A die-hard fan of Manchester United, he started college this year and was born at the turn of this millennium. This article provides some insight into the tactics that he followed which catapulted him right up into the FPL stratosphere.


I favoured 3-4-3 for the majority of the season and averaged nearly 63 points over 28 gameweeks. I believe that forwards have the highest chance of returns as they get into more attacking positions than others. Obviously, it works only when there are at least 3 forwards who are in good form. However, I've seen many other managers use different formations through the season and achieve success. It depends on the players you're picking. Also, I tried to spend the least possible amount of money on bench players for two reasons. Firstly, it allowed me to spend the remaining cash on my starting 11 and have the best chance of fantasy returns from premium players. Secondly, it decreased the dilemma of squad rotation every week and saved me from the frustration of having points on the bench. 

Stick with your players and watching lots of footy

There is an underrated relation between these two. It is important that you stick with your players even if they're going through a rough patch. You can't judge the form of a player just by looking at his FPL points. I feel that this is the main difference between the casuals and the more serious ones. The player who isn't getting returns might be getting into good positions but be unlucky with the final product. You can't tell this from looking at stats. I drafted Townsend in my GW1 squad and he didn't return in the first few gameweeks. But I saw that he was getting forward well and started looking more comfortable on the ball as the games progressed. Then he returned with a double-digit haul. Sticking with a player might not always provide the results you want but I think it does more often than not. 

Early transfers, hits and team value

I always tried to avoid making transfers early in the week as the player may get injured and you have to take a hit later in the week to replace him. If you wait until the end of the week, you can watch the press conferences and get to know which players are unfit for the weekend. This tactic was fruitful for me in the last gameweek when King declared that he would be unfit and I transferred in Stanislas who scored. I've never fussed too much about team value as the main goal is to score the maximum points. But having a decent team value helps in the back end of the season when the prices of players are generally higher than the start. I take hits only when a player is injured, suspended or out of form and I can recover it in the long term. Also, saving a free transfer and spending 2 transfers the next week has worked out well for me this season. 

Double Gameweeks and chips

Double Gameweeks (DGWs) are that time of the season where you have the best chance in improving your overall rank. Thus, it is important to plan ahead and bring in players who are more likely to play both the games. Also, it may not be wise to ditch in-form single gameweek players for doubtful DGW players. I took a hit to bring in Sterling expecting that it'd be only a –2 as he had a DGW. And then Pep did his rotational masterclass. It is also important to see if players have the right motivation in the final stretch of the matches, be it for either Europe, a relegation battle or even individual achievements such as the Golden Boot (7 goals in 2 matches). I played my wildcard before GW 36 and Bench Boost (BB) before GW37. Triple Captain (TC) chip and BB are quite a handful but are certainly not season enders. Generally, the players on your bench should be the four weakest players from your team. So, it makes sense to wildcard before you BB and bring in four DGW players who have good FPL potential. The TC chip can potentially be used during a gameweek where there are fewer teams with DGWs.